collectable¶
- class Collectable(character)¶
Base collectable class
- class CollectableSpeed(character)¶
Bases: scripts.collectable.Collectable
Collectable that increases the character’s Character.RUN_MULTIPLIER
- class CollectableSensor(gameobj, collectable_list)¶
Bases: bge.KX_GameObject
Sensor that detects collisions for Collectable objects
Parameters: - gameobj – The KX_GameObject to mutate (passed on to __new__)
- collectable_list – The list this sensor should be stored in
- mutate_collectables(objects, collectable_list)¶
Mutates a list of KX_GameObjects into CollectableSensor
Parameters: - objects – The list of objects to mutate
- collectable_list – The list to store the mutated collectables