Ullur documentation

collectable

«  character   ::   Contents   ::   state  »

collectable

class Collectable(character)

Base collectable class

class CollectableSpeed(character)

Bases: scripts.collectable.Collectable

Collectable that increases the character’s Character.RUN_MULTIPLIER

class CollectableSensor(gameobj, collectable_list)

Bases: bge.KX_GameObject

Sensor that detects collisions for Collectable objects

Parameters:
  • gameobj – The KX_GameObject to mutate (passed on to __new__)
  • collectable_list – The list this sensor should be stored in
mutate_collectables(objects, collectable_list)

Mutates a list of KX_GameObjects into CollectableSensor

Parameters:
  • objects – The list of objects to mutate
  • collectable_list – The list to store the mutated collectables

«  character   ::   Contents   ::   state  »